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Summary
Game type

           Game : 2D Cooperation Arcade 
           Players : 2
           Plateform : PC 
           Engine used : Unity 2017
Contribution 
 
           Position : Level & Game Designer
           Duration : 2 days
Game description
Skills 
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           Creation of the game concept                        
           Creation and balancing of the mechanics
           UI Design
           Creation of the LD Patterns
           Setting up a difficulty curve
Topic
 
           Montpellier Coeur de ville en lumière
Team : 6
 
           2 Level & Game Designers
           2 Environment Artists
           2 Programmers
Game Design intent note
Game description
 
           The game is the fruit of a GameJam organized by my training establishment at the request of the city of Montpellier as part of the festival « Coeur de Villes en Lumières ».
           Thorby is a 2D cooperative game where players control a Kirby with a hammer. The latter had to fight against the facade of a wall in Montpellier. Their goal is to hit as much as possible this facade that came to life to score as many points in the time allowed.
Level Design intent note
Game Design intent note
 
           As a Game Designer my job has been to find a simple but effective concept. Each player could only have the controller in hand for 2 minutes, in terms of control we were allowed to move with the arrows or joystick and a single button. Finally, the game had to be accessible and appeal to children, adults or even the elderly.
           After consultation with my team, we decided to be a team to fight the facade. The aim is to make maximum use of the relied of the facade.
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           During the game, there are several types of enemies with different behaviors, to target this public, it was necessary to simplify to the maximum the behaviors of the enemies.
Level Design intent note
 
           For this project, my work as Level Designer was special because the constraint was to reuse the relief of the facade to make my topology. In addition, players had to use the entire playing surface. 
           So I set up a visually refined and very simple topology so that any type of public can easily play it.
           In order to cover the entire facade, I made LD Patterns that facilitate the movement of players.
           So that nobody gets upset about the game, I set up a very easy difficulty curve. 
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