
JULIAN ROY
Level & Cinematic Design














Game type
Type : FPS Action
Players : 16 ( 8 versus 8 )
Mode : Capture the flag
Plateform : PC
Editor used : Unreal Tournament 4
Contribution
Position : Level Designer
Duration : 2 weeks
Team : 1
1 Level Designer
Skills
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Study of the Unreal tournament 4 game
Creation of paper plans then Photoshop
Creating modules under 3DS Max
Balancing of timings and of pickups
Level Design intent note
"Labyrinth" is a Capture the Flag map created for the Unreal Tournament 4 game dans lequel 2 équipes de 8 joueurs s'affrontent. Having already made a Deathmatch map on the Unreal Tournament 4 editor, I proceeded in the same way by making plans then by passing on the editor in question, I recovered the modules of my previous map to reuse them and make modules specific and necessary to this new map.
The finished map I created and scripted a global event that is triggered several times at specific times: It is a toxic gas. Players in this toxic gas will gradually lose their lives until they die. The appearance of this toxic gas greatly modifies the way of playing on the map, this one usually on 3 stages is reduced to 2 stages to support the close combat.