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Summary
Level Design intent note
Game type
 
           Type : FPS Action
           Players : 16 ( 8 versus 8 )
           Mode : Capture the flag 
           Plateform : PC 
           Editor used : Unreal Tournament 4
Contribution 
 
           Position : Level Designer
           Duration : 2 weeks
Team : 1
 
           1 Level Designer
Skills 
​
           Study of the Unreal tournament 4 game
           Creation of paper plans then Photoshop
           Creating modules under 3DS Max
           Balancing of timings and of pickups
Level Design intent note
 

           "Labyrinth" is a Capture the Flag map created for the Unreal Tournament 4 game dans lequel 2 équipes de 8 joueurs s'affrontent. Having already made a Deathmatch map on the Unreal Tournament 4 editor, I proceeded in the same way by making plans then by passing on the editor in question, I recovered the modules of my previous map to reuse them and make modules specific and necessary to this new map.

           The finished map I created and scripted a global event that is triggered several times at specific times: It is a toxic gas. Players in this toxic gas will gradually lose their lives until they die. The appearance of this toxic gas greatly modifies the way of playing on the map, this one usually on 3 stages is reduced to 2 stages to support the close combat.

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