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JULIAN ROY
Level & Cinematic Design
Summary




1/8








Game type
Type : FPS horror
Players : Solo
Plateform : PC
Engine used : Unreal Engine 4
Contribution
Position : Level, Game & UI Designer
Programmer
Duration : 3 months
Game story
Skills
Creation of the entire Game & Level Design
Realization of menus and HUD
Creation of prototypes
Balancing of the mechanics
Creation of the Signs & Feedbacks
Creation of photoshop plans
Programming of the game in blueprint (UE4)
Team : 3
3 3D computer graphics artists
Game Design intent note
Trailer
Game story
Fenrir is a horror FPS in which the player embodies a person having to steal documents from a scientific space station.
However, the player will quickly realize that the experiments conducted here are going badly turned.
The player will have to run away from the station without making any noise to escape the creature that has freed itself.
Level Design intent note

Game Design intent note
Fenrir is my first team work for video games. My work initially focused on imagination and the creation of game mechaniecs around horror and stealth. I made prototypes of the different mechanics to test them and balance them. I also made and integrated all the signs and feedbacks. Not having a programmer, I programmed the whole game in blueprint (UE4).
Level Design intent note
Fenrir is my first team game. My job as Level Designer was to build the topology for the whole game. I built traffic and navigation with horror and stealth as focus. In addition, I have added horror scenes such as the place where the player must join the elevatoi to escape. As he is in the elevator, the creature appears, the player turns around, but the elevator doors close just before Fenrir enters.

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