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Summary
Game type
 
           Type : FPS horror
           Players : Solo
           Plateform : PC 
           Engine used : Unreal Engine 4
Contribution 
 
           Position : Level, Game & UI Designer
                                 Programmer
           Duration : 3 months
Game story
Skills 
 
           Creation of the entire Game & Level Design
           Realization of menus and HUD
           Creation of prototypes
           Balancing of the mechanics
           Creation of the Signs & Feedbacks
           Creation of photoshop plans
           Programming of the game in blueprint (UE4)
Team : 3
 
           3 3D computer graphics artists
Game Design intent note
Trailer
Game story 
 
           Fenrir is a horror FPS in which the player embodies a person having to steal documents from a scientific space station.
           However, the player will quickly realize that the experiments conducted here are going badly turned.
           The player will have to run away from the station without making any noise to escape the creature that has freed itself. 
Level Design intent note
Game Design intent note
 
           Fenrir is my first team work for video games. My work initially focused on imagination and the creation of game mechaniecs around horror and stealth. I made prototypes of the different mechanics to test them and balance them. I also made and integrated all the signs and feedbacks. Not having a programmer, I programmed the whole game in blueprint (UE4).
Level Design intent note
 
           Fenrir is my first team game. My job as Level Designer was to build the topology for the whole game. I built traffic and navigation with horror and stealth as focus. In addition, I have added horror scenes such as the place where the player must join the elevatoi to escape. As he is in the elevator, the creature appears, the player turns around, but the elevator doors close just before Fenrir enters.
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