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Summary
Game type
 
           Type : Action, Versus
           Players : 2
           Plateform : PC
           Engine used : Unity 2017
Contribution 
 
           Position : Level & Game Designer
           Duration : 3 days
Game description
Team : 2
 
           1 Level & Game Designer
           1 Programmer
Skills
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           Realization of the Game Design Document
           Creation of the Signs & Feedbacks
           Semi-procedural levels fabrication
           Setting up a difficulty curve
           Graphic search
           Game balancing
           Creating sprites
Game Design intent note
Game description 
 
           Bombermun is a 1 vs 1 game similar to a classic Bomberman. However, players have the opportunity to recover resources for construction.
           There are also events during the game that can turn the situation around.
Level Design intent note
Niveau_FR.jpg
Game Design intent note
 
           I studied the Bomberman game so I could create mine. In addition, basic bomberman features, I added construction with levels and resource gathering to put a strategic side.
           Once set up, I balanced it with the rest of the game.
Level Design intent note
 
           I wanted to set up a semi-procedural system, that is the maps are always square or rectangular, but the content of the maps is generated randomly with some constraints. For indestructible squares, they are generated procedurally, but in packs of several squares. As for the destructible elements, the closer the . For destructible elements, the closer the player gets to the center, the more difficult elements will be to destroy.
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