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JULIAN ROY
Level & Cinematic Design
Summary




1/5





Game type
Type : Action, Versus
Players : 2
Plateform : PC
Engine used : Unity 2017
Contribution
Position : Level & Game Designer
Duration : 3 days
Game description
Team : 2
1 Level & Game Designer
1 Programmer
Skills
​
Realization of the Game Design Document
Creation of the Signs & Feedbacks
Semi-procedural levels fabrication
Setting up a difficulty curve
Graphic search
Game balancing
Creating sprites
Game Design intent note
Game description
Bombermun is a 1 vs 1 game similar to a classic Bomberman. However, players have the opportunity to recover resources for construction.
There are also events during the game that can turn the situation around.
Level Design intent note

Game Design intent note
I studied the Bomberman game so I could create mine. In addition, basic bomberman features, I added construction with levels and resource gathering to put a strategic side.
Once set up, I balanced it with the rest of the game.
Level Design intent note
I wanted to set up a semi-procedural system, that is the maps are always square or rectangular, but the content of the maps is generated randomly with some constraints. For indestructible squares, they are generated procedurally, but in packs of several squares. As for the destructible elements, the closer the . For destructible elements, the closer the player gets to the center, the more difficult elements will be to destroy.

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