JULIAN ROY
Level & Cinematic Design
Translation in progress
Game type
Type : Fast FPS
Players : Solo
Plateform : PC, PS4, PS5,
Xbox One, Xbox Series
Engine used : Unreal Engine 4
Contribution
Position : Level Designer & Level Artist
Duration : 9 months
Company
Streum On Studio
Skills
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Level prototype creation
Scripting
Level build
Light, FX, sound intregration
Cinematics implementation
Debug
collection of guns, grenades, blades and other deadly gadgets. Enhance your abilities with implants of all kinds: run on walls, cross dizzying chasms with your grapping hook... and rely on your trusty cybernetic companion to track down your prey!
Game Description
Become the Hired Gun - a ruthless bounty hunter, and plunge into the depths of Necromunda, a ruthless world ruled by crime and corruption. The job pays well, your guns have proves their worth, and your cyber-dog will follow you to the end of hell. Embark on a violent and fast-paced indie FPS in the heart of one of the most gruesome worlds of Warhammer 40,000.
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For the right price, hunt down dreaded gang leaders, mutants and heretics with your extensive
Trailer
Level Design intent note
I was in charge of the realization of several levels by starting to make the prototypes then to make the scripting of the levels like for example the objectives, the waves of enemies, the various conditions.
Then I set up several small events to add unique moments to each level.
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I had to take into account the evolution of the game mechanics to adapt my level design accordingly.
Once the level design, scripting and level build were done, I took care of the bugs and optimization.